If you’re familiar with game jams, then you know what an all out marathon they can be. If you’re not, here’s the gist: you stay up for a whole weekend planning, programming, and coding a brand new game. Oh, and you try to find time to eat and sleep (a little). Basically, game jams are the intense way to generate new ideas for new content and new programs as fast as possible. So how does this connect to elearning? Well, they’re called training jams, and they’re game jams with an elearning twist. ... [more]
Companies continue to invest in corporate training for their employees. Each year markets continue to change, and the training industry is no different. Content providers are creating mobile friendly courses, micro-courses, and investing in gamification to appeal to the millennial generation. As the training landscape changes, we must be aware of new trends and growth of the market. Look to the infographic below for a training industry report! *Information for the infographic is from 2015, taken from Ambient Insight, Docebo, Forbes, and LearnDash. ... [more]
Let’s face it: the market for gamification is poised for a breakthrough, and soon. With the rise of gaming technology like VR and the growth of gaming-crazy Millennials in the workplace, it’s impossible to prevent the integration of gaming and elearning content. Although there is already much research and development underway, here is a great look at some of the HUGE potential the elearning industry represents to the gaming world. Statistics courtesy of Big Fish Games and eLearning Industry. ... [more]
There is a new game sweeping the nation and it’s extremely hard to miss. If you haven’t seen the headlines, news reports or checked any form of social media lately, there is still an extremely good chance you have been exposed to this game. Next time you are out and about, I urge you to stop for just a moment to look at all the people around you. It won’t take more than a few minutes to understand that this game is seriously taking over. Everywhere you go you can see people of all ages marching up and down the streets with smartphone in hand, only pausing when they’ve spotted a wild creature ready for capture. The game I am describing is called Pokemon GO, and with over 7.5 million downloads in the first three days, it is a clear representation of the future of gaming. However, what if this game means just as much for learning as it does for gaming? ... [more]
Gamification. It’s a buzzword that’s hard to escape if you work in the marketing industry, and even more inescapable if you deal with the ever-expanding elearning marketplace. Merriam-Webster defines it as “the process of adding games or game-like elements to something (as a task) so as to encourage participation”. ... [more]